Paths of Power

At Level 10, you choose an advanced class — a permanent specialization that amplifies your strengths through damage multipliers, stat bonuses, and a unique class ability.

Unlocking Classes

Advanced classes unlock at Level 10. When you reach this milestone:

  • You can choose any class regardless of your race, stats, or power source.
  • The class grants permanent flat stat bonuses (added to your character immediately).
  • All your damage and healing are multiplied by class multipliers from that point forward.
  • You receive a unique class ability — a special skill only your class can use in combat.
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Permanent choice

Class selection cannot be undone. Consider your stat build, preferred combat style, and the items you plan to use before committing.

Multiplier Reference

Class Phys Spell Heal Crit Max HP
Warrior 110% 100% 100% 100% 100%
Paladin 105% 100% 105% 100% 100%
Ranger 110% 100% 100% 100% 100%
Rogue 100% 100% 100% 115% 100%
Druid 105% 105% 100% 100% 105%
Warlock 100% 110% 100% 100% 100%
Wizard 100% 115% 100% 100% 100%
Cleric 100% 100% 110% 100% 100%
Sorcerer 100% 108% 100% 100% 105%

Values above 100% are highlighted. Only the highlighted multipliers differ from baseline.

All Classes

Strength Classes

Warrior

+3 STR, +10 HP

Phys
110%
Spell
100%
Heal
100%
Crit
100%
Max HP
100%
Class Ability
Battle Cry — +4 STR, +3 armor for 3 turns

Paladin

+2 STR, +15 HP

Phys
105%
Spell
100%
Heal
105%
Crit
100%
Max HP
100%
Class Ability
Divine Shield — +5 armor, +3 STR for 3 turns

Agility Classes

Ranger

+3 AGI

Phys
110%
Spell
100%
Heal
100%
Crit
100%
Max HP
100%
Class Ability
Hunter's Mark — -5 AGI, -2 armor on target for 4 turns

Rogue

+2 AGI, +1 INT

Phys
100%
Spell
100%
Heal
100%
Crit
115%
Max HP
100%
Class Ability
Shadowstep — +8 AGI for 2 turns

Intelligence Classes

Wizard

+3 INT

Phys
100%
Spell
115%
Heal
100%
Crit
100%
Max HP
100%
Class Ability
Arcane Blast — 12-20 magic damage

Cleric

+2 INT, +10 HP

Phys
100%
Spell
100%
Heal
110%
Crit
100%
Max HP
100%
Class Ability
Blessing — +3 INT, +5 armor, +5 max HP for 3 turns

Hybrid Classes

Druid

+2 AGI, +2 STR

Phys
105%
Spell
105%
Heal
100%
Crit
100%
Max HP
105%
Class Ability
Entangle — -5 AGI, -3 STR on target for 3 turns

Warlock

+2 AGI, +2 INT

Phys
100%
Spell
110%
Heal
100%
Crit
100%
Max HP
100%
Class Ability
Soul Drain — 8-14 magic damage + (-3 STR, -3 INT) for 3 turns

Sorcerer

+2 STR, +2 INT

Phys
100%
Spell
108%
Heal
100%
Crit
100%
Max HP
105%
Class Ability
Arcane Surge — 10-16 magic damage

Choosing a Class

Consider these factors:

  • Your dominant stat — if you rolled high STR, Warrior/Paladin maximize your existing advantage. If high INT, Wizard gives you the biggest spell boost.
  • Your playstyle — want burst damage? Wizard or Rogue. Want to outlast opponents? Paladin or Cleric. Want flexibility? Druid or Sorcerer.
  • Your item plan — classes that boost physical damage benefit more from high-tier STR weapons. Spell classes scale better with INT gear and purchased spells.
  • PvP vs PvE — Rogues and Warlocks shine in PvP where burst and debuffs matter. Warriors and Paladins are reliable PvE grinders who rarely lose.
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Lore

The survivors whisper of these paths — old disciplines from before the gods fell. No one teaches them anymore. The knowledge surfaces unbidden, as if the body remembers what the world forgot.